Mission planning, Worldbuilding & Small Team Leadership
As a level designer, I led a small team of designers and artists in the creation of one of six of the episodes in Blacksite: Area 51. I designed the initial mission walkthroughs and maps for two other episodes, the world map for the episodes set in Nevada, and shipped a multiplayer versus map. My episode featured widely varied gameplay, from a railshooter to squad-based FPS combat, driving, enemy spawners, interior combat, and boss fights. The final scenario brought many of these mechanics together in a boss fight arena with vehicular combat and squad tactics.
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Blacksite World Map
Map and mission outline for Rachel, Nevada game world.
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Basecamp in Rachel
Map and mission design for a non-linear FPS level.
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Area 51 Railshooter
A railshooter in a helicopter en route to Area 51.
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Gates of Area 51
After crash-landing at Area 51, you battle a giant alien guarding the entrance.